CHESMAYNE

Midi: Prelude in C minor

 

Annotators Comments

 

 

 

 

“Via dell’Arcivescovado”, M. Daltani

To play a game of chess you need to know the main elements that make up the moves of a game.   Notice that the comments are preceded by a colon (:).   Some commentator’s comments are listed below.   See ‘Notation’ for a complete list. 

01 Fork :fk

02 Pin :pn

03 Check +CH

04 Doubled mps :do-mps

05 Tripled mps :tr-mps

06 Open file :of. Open diagonal :od

07 Half open file :hof. Half open diagonal :hod

08 Skewer :sk

09 Forced sequence :fs. Forced capture :fc

10 Double attack :da. Masked attack :ma

11 Castling %K, %Q, %RE

12 Intermezzo :imz

13 Turning point :tp

14 Central control :cc

15 Recapture :rc

16 Bad Bishop :ba-BS

17 Threat :th.   Counter threat :ct

18 Locked MP :lo-MP. Locked mp :lo-mp

19 Connected Rooks :co-Ros.   Disconnected ROs, :di-ROs

20 Weakened KI-side :we-KI.   Weakened QU-side :we-QU

21 Expansion KI-side :ex-KI.   Expansion QU-side :ex-QU

22 Trapped MP :td-MP

23 Trapped mp :td-mp

24 Blockade :bl

25 Sacrifice :sac

26 Unguarded :ug

27 A dead draw :dd (nothing that either player can do to avert a ++DR).

28 A balanced position :bp

29 A complicated position :cp

30 A slight advantage :sa

31 Decisive Advantage :da

32 A certain win for :cw

33 A difficult position :dp

34 An inaccurate move - Alpha weakens his position :im

35 :A strengthens his position :sp

36 A mistake :mi

37 A blunder :bl

38 A strong move :stm

39 A very strong or brilliant move :vsm

40 A brilliant but unsound move :bum

41 Best move :bm

42 Best move in difficult circumstances :bmdc

43 A safe move :sam

44 Should press home his/her advantage :pha

45 Should play for time :pft

 

Note: also see A-Z ‘Syntax’ terms for above?

 

 The words below may be found in this dictionary. 

TYPE OF MOVE. 

! :bm = Best move-strong move...............................51:01

!! :om = a brilliant move-outstanding move...................51:02

BLUNDER :blu...................................................51:03

BOSS-SHOT......................................................51:04

BLUNDER........................................................51:05

BREAKTHROUGH...................................................51:06

CHEAPO.........................................................51:07

CINEMA DES ECHECS..............................................51:08

CONSOLIDATION..................................................51:09

COUNTERPLAY....................................................51:10

CONTRETEMPS....................................................51:11

DEBUT (Symbol, FM) see `FMO'...................................51:12

DECENTRALIZE...................................................51:13

DEFLECTION.....................................................51:14

DENOUEMENT :dt.................................................51:15

DERRING-DO.....................................................51:16

DESULTOR.......................................................51:17

DETENTE :rt....................................................51:18

DE TROP........................................................51:19

FEINT :fe......................................................51:20

HALF MOVE......................................................51:21

LAUNCHING......................................................51:22

PLY-PLIES......................................................51:23

TEMPO-TEMPI....................................................51:24

ATTACKING MOVE.................................................51:25

BACKTRACK......................................................51:26

BALL IS IN YOUR COURT (The)....................................51:27

LOSE TEMPO-TEMPI...............................................51:28

MAUNDER........................................................51:29

MECHANICAL MOVE................................................51:30

PASSIVE........................................................51:31

PIECE DE RESISTANCE............................................51:32

QUIET MOVE.....................................................51:33

SHOT...........................................................51:34

SPECULATIVE....................................................51:35

SQUISHED.......................................................51:36

TEXT MOVE......................................................51:37

THEMATIC MOVE..................................................51:38

THREAT :th.....................................................51:39

WINNING MOVE...................................................51:40

 

TYPE OF MOVE Symbols

? :pm = A poor move.........................................52:01

?? :lm = A losing move-blunder...............................52:02

 

 

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