CHESMAYNE
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Annotators Comments
“Via dell’Arcivescovado”, M. Daltani
To play a game of chess you
need to know the main elements that make up the moves of a game. Notice that the comments are preceded by a colon (:). Some
commentator’s comments are listed below.
See ‘Notation’ for a complete list.
01 Fork :fk
02 Pin :pn
03 Check +CH
04 Doubled mps :do-mps
05 Tripled mps
:tr-mps
06 Open file :of. Open diagonal :od
07 Half open file :
08 Skewer :sk
09 Forced sequence :fs. Forced capture :fc
10 Double attack :da. Masked attack :ma
11 Castling %K, %Q, %RE
12 Intermezzo :imz
13 Turning point :tp
14 Central control :cc
15 Recapture :rc
16 Bad Bishop
:ba-BS
17 Threat :th. Counter threat :ct
18 Locked MP :lo-MP. Locked mp :lo-mp
19 Connected Rooks :co-Ros.
Disconnected ROs, :di-ROs
20 Weakened KI-side :we-KI.
Weakened QU-side :we-QU
21 Expansion KI-side :ex-KI.
Expansion QU-side :ex-QU
22 Trapped MP :td-MP
23 Trapped mp :td-mp
24 Blockade :bl
25 Sacrifice
:sac
26 Unguarded :ug
27 A dead draw :dd
(nothing that either player can do to avert a ++DR).
28 A balanced position :bp
29 A complicated position :cp
30 A slight advantage :sa
31 Decisive Advantage :da
32 A certain win for :cw
33 A difficult position :dp
34 An inaccurate
move - Alpha weakens his position :im
35 :A strengthens his
position :sp
36 A mistake :mi
37 A blunder :bl
38 A strong move :stm
39 A very strong
or brilliant move :vsm
40 A brilliant but
unsound move :bum
41 Best move :bm
42 Best move in
difficult circumstances :bmdc
43 A safe move :sam
44 Should press
home his/her advantage :pha
45 Should play for
time :pft
Note: also see A-Z ‘Syntax’ terms for
above?
The words below may be found in this
dictionary.
TYPE OF MOVE.
! :bm = Best
move-strong move...............................51:01
!! :om = a
brilliant move-outstanding move...................51:02
BLUNDER :blu...................................................51:03
BOSS-SHOT......................................................51:04
BLUNDER........................................................51:05
BREAKTHROUGH...................................................51:06
CHEAPO.........................................................51:07
CINEMA DES
ECHECS..............................................51:08
CONSOLIDATION..................................................51:09
COUNTERPLAY....................................................51:10
CONTRETEMPS....................................................51:11
DEBUT (Symbol, FM) see `FMO'...................................51:12
DECENTRALIZE...................................................51:13
DEFLECTION.....................................................51:14
DENOUEMENT :dt.................................................51:15
DERRING-DO.....................................................51:16
DESULTOR.......................................................51:17
DETENTE :rt....................................................51:18
DE
TROP........................................................51:19
FEINT :fe......................................................51:20
HALF
MOVE......................................................51:21
LAUNCHING......................................................51:22
PLY-PLIES......................................................51:23
TEMPO-TEMPI....................................................51:24
ATTACKING
MOVE.................................................51:25
BACKTRACK......................................................51:26
BALL IS IN YOUR COURT
(The)....................................51:27
LOSE
TEMPO-TEMPI...............................................51:28
MAUNDER........................................................51:29
MECHANICAL
MOVE................................................51:30
PASSIVE........................................................51:31
PIECE DE
RESISTANCE............................................51:32
QUIET
MOVE.....................................................51:33
SHOT...........................................................51:34
SPECULATIVE....................................................51:35
SQUISHED.......................................................51:36
TEXT
MOVE......................................................51:37
THEMATIC
MOVE..................................................51:38
THREAT :th.....................................................51:39
WINNING
MOVE...................................................51:40
TYPE OF MOVE Symbols
? :pm = A poor
move.........................................52:01
?? :lm = A
losing move-blunder...............................52:02